Hey guys. I have a first person character and i use get velocity to know whether or not to play the footstep sounds since there is no character mesh.
When i stop walking, about 50% of the time, the footstep sounds keep playing. I tracked the problem down to the get velocity node producing a higher number than 0 (same value as when I’m walking) when i stop walking.
In the screen shot, the print string is giving me values that should be 0 but arent.
Does anybody know how to fix a bug like this? It seems luke an engine bug thats un-fixable.
I do get an error though with your way. The error is on the SET character speed node, so I assume that means it’s the get player character node that’s the issue. Any ideas on what I could do?