Character using AIController's MoveToActor not taking a straight line path

Good call, this was the issue with the movement at the start. The sphere that I put on the character had CanEverAffectNavigation set to true. I didn’t think it would be an issue since I wanted characters moving around to avoid each other, but after digging into it more, I should be using avoidance algorithms for that rather than having characters affect the nav mesh. Thanks!