Character turns around after entering camera trigger

Hello, I am using fixed cameras in my game like (Resident Evil). My issue is when my player enters a Trigger with a camera at a different angle (For example: A camera at the side of the character or in front of the character) my character changes direction.

BUMP Can’t anyone help me with this?

How are you applying the different camera angles? Are you modifying the existing cameras position or are you using independent cameras and changing the Players ViewTarget?

I’m using independent cameras and changing the players view target.