Character transformation?

You can use two different approach:

Morph targets: both characters must have the same vertex id and polycount and you can interactively swap materials to have a nice and clean effect

Character swapping: good old “put a particle effect to confuse the viewer” and just swap the skeletal meshes on the fly :slight_smile:

If you’re going to use the “Mechanical look” for the rage version, well, good luck, is going to be a nightmare to create morph target for it :smiley: