I am making a game where the main character can transform into enemies that it has defeated in the past. I have everything except a way to transition one skeletal mesh into another. I am able to change the mess into a different mesh but it is abrupt and I wish for a way that transitions it into another. I was thinking of trying to animate one mesh turning into another but I haven’t found a way to do that yet. If anyone has any ideas please respond, thank you.
I would try to have both meshes on at same time as different subobjects. Then use materials effects to fade one out and the other one in.