Hi,
I made a character in maya, but when I export my character to unreal it is really tiny (factor 100).
My character is made in maya on centimeter per unit. When I set units to millimeter in the units option in the fbx exporter in maya, my character will scale up with a factor 10.
But that is not enough. I can’t set the unit smaller then that in the options.
When I scale my rig in maya and then export it, unreal will ignore it because the joints are scaled.
Does anybody know any way to scale my character up in unreal without having to rebuild my rig and scene?
Under Transform when you’re importing there is Import Uniform Scale. Just up the number to reach the desired effect.
Wow I totally missed that option. thanks!