Character texturing - best practices?

Mirroring UV’s belongs in the box marked VCR and brick size cell phones (cough cough). Unreal 4 uses much more advanced texturing techniques from material ID’s to layer masks as well as procedural materials such as PBR and Substances that maintains the fidelity rather than catering to the engines requirements of 1990 performance requirements. Simple answer yes you will run into issues with decals and splatters