Hey, I haven’t been here since the UDK days, consider me a newcomer once again.
I’m making a character for a small cartoon stylised game and have a few questions about how I should design the textures for key features later in development.
The questions are -
If I design the textures uvs to be mirrored (left side flipped and laying over the right side) will I run into issues later when overlaying blood spatter textures and/or decals in unreal, especially on one side of the body only?
If I mirror the uvs, will I run into issues with normal mapping?
In either case, how can I avoid these issues if I go the mirrored uv route?