Hi Unreal Community,
I have a Blueprint script which alligns the Characters pitch rotation to the underlying Terrain. This works perfectly in the Editor, but when I package my Project, Package settings are all default, and run the .exe, the alignment doesn`t work anymore…
I checked if the pitch value is wrong or broken, but it is the same value as in the editor. Furthermore I replaced the “set actor rotation” node with a “set world location” of the capsule component but nothing changed…
Here is the script and a screenshot of the problem: