Character teleports to 0,0,0, When Branch reurtns false.

I have spent hours trying to figure this out, There is no calls in the Check Can Vault function that teleport/move the character.

I am using the Top down example if that helps at all.

The issue is not with what we see here then.


no calls in the Check Can Vault function that teleport/move the character

The function does target its controller so it can affect the character indirectly. Place some breakpoints → step through the script. What do you get?