I see it its can wolf run bool. Does your wolf run animation work?
The wolf can run.
If I use my characters separately, they all work fine, with animations and everything. It’s only the owl and otter who don’t work when I try to do the switch from the wolf.
Ok what is setting that bool true or false? right click on the bool and find references.
yes it does
no look for references of the wolf can walk bool
If it finds nothing the choose the binoculars to the right and look in other bps.
Something should be setting the bool true when moving and false when not moving.
Ok where are you doing the switch event?
The switch blueprints are in the Wolf’s character blueprint
Ok so you get the others working by switching your default characters to them. So instead of wolf being your defualt character you change it to owl and he works.
Yeah, exactly
I know what your problem is. What you need to do is see how the wolf character is setting that bool true and false. Most likely it finds velocity of the character to make sure its moving then it cast to the anim bp and sets the bool wolf can run to true. Or simple as if movement is added it sets that bool to true. In the owl and seal it will have similar setup.
Send me a pic of that cast
I’m not quite sure I understand. A picture of the owl and otter bool references?
In your wolf character bp. Where it sets wolfcanwalk bool
Ok for a temp fix what you can do is on cast failed do another cast but to the owl. Then from that set the owls bool probably called owl can walk the same way that the wolf is setup. Then from that cast failed on the owl do a cast to the seal and do the same thing. Let me draw you a picture. This isnt the ideal fix but it will work. And may help you understand the process.