Greetings Epic and Fellow Developers,
We are in the rigging stage of our current package and we have a few questions that need clarification.
We are rigging the character models using the Epic Games Maya plugin. However, the arms of our character models are more accurately proportioned then the Epic Mannequin. Do the arms have to be the same length as the Epic Mannequin for submitting to the Unreal Marketplace?
So long as our hierarchy matches the Epic Games skeleton and we used the Epic games Maya plugin to create the rig, should we be in the clear? I suppose that provided animation packs work with our characters then we’re all good. I just want clarification on this.