Character Stops Moving when Mesh Visibility Set to Invis. Please Help.

The problem is simple, whenever I set my characters mesh to invisible, I can no longer move.

Here’s a video:

If anyone can even point in a direction to help me troubleshoot, that would be super appreciated as I’m completely out of troubleshooting ideas. As you can see, it’s like trying to move on the client, but it feels like the server is blocking. So out of ideas here.

Here’s some tips:

  • Every component that can be is set to “Movable” and “No Collision”
  • I’m not sure if this is relevant, but it started happening around the time I set “Always Tick Pose” instead of “Always Tick Pose and Refresh Bones” to the mesh. HOWEVER, I do not know if this has anything to do with it and setting it back to “Always Tick Pose and Refresh Bones” doesn’t fix it.

Ask me any questions. I really appreciate all of your help.

Thanks so much!

set visibility mesh should not hinder player movement. weird. what happen after you set visibility?
or does the particle have actor that block you?

Right? After visibility goes away, I’m hitting the “W” key to move forward in the video. You can see minor stuttering, making me feel like something server side is blocking movement. Particle actor definitely doesn’t block. I’m just really at a loss on how to even troubleshoot it, so I’m just struggling.