If anyone can even point in a direction to help me troubleshoot, that would be super appreciated as I’m completely out of troubleshooting ideas. As you can see, it’s like trying to move on the client, but it feels like the server is blocking. So out of ideas here.
Here’s some tips:
Every component that can be is set to “Movable” and “No Collision”
I’m not sure if this is relevant, but it started happening around the time I set “Always Tick Pose” instead of “Always Tick Pose and Refresh Bones” to the mesh. HOWEVER, I do not know if this has anything to do with it and setting it back to “Always Tick Pose and Refresh Bones” doesn’t fix it.
Ask me any questions. I really appreciate all of your help.
Right? After visibility goes away, I’m hitting the “W” key to move forward in the video. You can see minor stuttering, making me feel like something server side is blocking movement. Particle actor definitely doesn’t block. I’m just really at a loss on how to even troubleshoot it, so I’m just struggling.
You are amazing! This wasn’t the final solution for me, but I would assume it is for most people it would be, but it gave me the idea to go look in a place I hadn’t thought of.
Basically, I had implemented the Significance Manager recently and when I had set anything outside of visibility to have no ticking on any components for that item, it would set my character to not be able to move since the mesh was obviously gone. So I made sure that my locally controlled player always ticked and boom, it worked!