Character Stays in idle using blend space

I set up a blend space using basic animations suck as run forward, strafe left/right, move back, and idle. However my character remains using the idle animation even when moving. Any help will be greatly appreciated, all the tutorials I watch seem to be from older versions of unreal engine and nothing seems to work.

Hi,

Please fix this. VectorLength is promoted to the variable Speed.

One other thing is to change Get Player Pawn to Try Get Pawn Owner

291637-trygetpawnowner.jpg

Awesome that was it! Been trying for hours trying to figure it out thank you so much!

Awesome. No probs at all… could you mark it off as answered?