I am following a tutorial to learn about state manager/stats based on character actions, and I have this issue. If I perform a light attack, without using the state manager of the weapon,it modifies the stamina in correpsonding with the the value that I have set manually in the Character_BP.
However, if I link the weapon blueprint set with the state manager, with the Character_BP so different attacks will cost different stamina, the stamina is not reduced.Below you will see images from the blueprints that I am using.
I have put big numbers so I can see the difference
I believe the issue is somewhere within the GetStatsCostforAction function, since once I unplug it, the stamina is reduced and I can see it from my stmaina bar that I have implemented . And if I link the part that breaks the stamina reduction with my other types of attack(charge/heavy/jump attack), it doesnt show the reduction of the stamina.
Same issue I can say that I have with the damage. Although I have put a different damage multiplier for each attack type, it does only the basic damage.So I dont know if the state manager is being read at all.
But I would like to go slow and learn where is the problem for each issue at a time.