I have tried increasing the gravity to a high amount and he still flies at the same speed
it might be because I changed a lot of the character movement
Hi there, Iâd start checking if the collision settings of pickup actor is set to âignore pawnâ. More than likely, itâs a collision issue between characterâs capsule and pickup actor. Another fix is done by setting pickup actorâs âset actor collision enabledâ to false or âno collisionâ before the âattach actor to componentâ node.