Character starts "flying" when picking an item

Hey when my character picks up an item he starts flying in the opposite direction.
pick up example - YouTube

here are the blueprints for the character and item (they should be the same as the default shooter project)


I have tried increasing the gravity to a high amount and he still flies at the same speed
it might be because I changed a lot of the character movement

Hi there, I’d start checking if the collision settings of pickup actor is set to ‘ignore pawn’. More than likely, it’s a collision issue between character’s capsule and pickup actor. Another fix is done by setting pickup actor’s “set actor collision enabled” to false or “no collision” before the “attach actor to component” node.

hey thank you for the response! apparently changing my player’s capsule’s “world dynamic” to overlap fixes my problem! ( it was at block)

2 Likes

Great, glad it helps. But make sure capsule still blocks world static