Character starts flipping out when trying to move to location when another actor is attached to it via a socket.

Character starts flipping out when trying to move to location when another actor is attached to it via a socket. I have tried disabling collision on pickup for both meshes but it doesnt seem to change anything.


Here are a couple of options :

  • Have you tried changing the rules to snap to target. Most of the time, it is what I use to attach an actor to another.
  • Also you can try using the Attach Actor to Component since you are trying to attach the item within another actor.
  • Also, I don’t think you need the Set Actor Relative Location because the Attach Actor to Actor (or Component) will already set the location via the Location rule).

Hopefully that solves it for you !