Character start running animation and skip Walking animation

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So, i have this problem, i import some animation ( idle / Walking / Running ) i made a BlendSpace and animBP, As you can see but the problem is that when i test the game, when i move forward my character start running, And skip walking animation, i Want him to walk the when i press left shift he start Running.

Thanks for your Answers :slight_smile:

Where do you set the Max Speed? Is it 150 and 300 respectively? Maybe your walk speed is over 300 and sprint speed is even higher?

On a separate note, you can Cast to Character only once and save it to a variable at the very first Update Animation iteration and use the Character Variable afterwards, that will save you some performance.

Did you ever solve this? I have this exact issue.