My enemy character have collision type RagDoll when I enable simulate physics (for death) they start flying.
Problem shown in that video Problem Demo Video
Kindly suggest solution
enemy mesh must one mesh with physics, each of them can collision each other, make pawn fly
Even i put physics on only one mesh ! They do the same thing
What he was saying that if your physics asset is set up improperly, once physics starts simulating, the physics asset itself will collide with itself, causing the mesh to react unintended(IE: go flying).