Character start flying on Simulating Physics (Ragdoll)

My enemy character have collision type RagDoll when I enable simulate physics (for death) they start flying.

  • No collision components are attached to enemy mesh.
  • Enemies are not touching ground.
  • Bullet has a sphere collision component with collision set to overlap only pawn.

Problem shown in that video
Problem Demo Video

Kindly suggest solution

enemy mesh must one mesh with physics, each of them can collision each other, make pawn fly

Even i put physics on only one mesh !
They do the same thing

What he was saying that if your physics asset is set up improperly, once physics starts simulating, the physics asset itself will collide with itself, causing the mesh to react unintended(IE: go flying).