Okay, great. So I have one more question for you just to make sure we’re on the same page:
Are you trying to set the speed of both the Server and Client’s characters, or are you just trying to set the Client character’s speed? I just want to make sure I’m understanding your issue.
If you want to create a sprint function, you can try something similar to what we have pictured below:
This worked on my end and I was able to have both the Server and Client’s characters sprint.
Let me know if that is what you’re looking for, or else I can suggest something else.