Character spazzing as animation end

Hello folks, i followed a combat combo tutorial and it works, but at the end of the final attack animation, the character does a weird spazzy move.

To add more context, my character was teleporting back to the position I started the animation from, but I fixed it by enabling the root motion, however, now my character does a weird movement at the end of the animation. Help.

https://youtu.be/_ObprA8pm-U

Ha!

I’ve had this.

It’s a rotation in there somewhere. This happens in sequencer occasionally, when you try to add a rotation keyframe between two existing rotation keyframes. UE will toss in a extra rotation with the new keyframe.

If these are blended animations, again check your rotations (which includes checking any new animations you keyframed yourself, scrubbing keyframe by keyframe at the end).

If this is sequencer, redo your end keyframes, typically the second to last keyframe in the series. Not sure how you’d track this down in the animation blend space.

Either way, I think you have a full rotation in there and simply need to find/correct it.

Happy hunting and welcome to the community.

Thanks for the reply and the welcome!

I will try this, thanks.