Character Slips in Reverse Gravity

It might be weird because I’m Korean and I use a translator

When the character is reversed with blue print, the player character is constantly converted to Falling state, causing the character to slip

I worked on blue prints like this

I watched that video and worked on it

To eliminate the skating effect, we need to figure out how to get the walking animation to play without playing the “IS FALLING” state

I don’t know how