Hi guys,
Unreal 5.6 & 5.7 (are the versions this project has used)
I have a FPS game abd the character has a pretty standard animBP.
I have an issue where, when I jump and land on these stairs meshes I have in my level, the character slides down them like a waterside.
The “is falling” variable never changes back to false.
I’ve tried increasing walkable angle and max step height on the character movement component.
On the stair meshes, I’ve tried changing the walkable angle setting (can’t remember the exact name) and setting it to all different values.
I’ve tried both simple collision on the stairs (just as thin box collision on the same angle as the stairs), and also complex collision that hugs every step perfectly.
I don’t think I’ve done anything weird or custom with character movement, so I’m confused.
I’ve exhausted all my knowledge and I’m feeling like I’m at a loss here.
Could you guys help me figure out why my character never lands properly on these stairs?
Thanks!