So I’ve managed to make the character switch blendspaces once his health goes below 40. There is the normal blendspace (above 40 HP) and the wounded blendspace (where the characters appears to be stunned. Simple 1d blendspace with an idle and walk animation from 0 to 600).
My character walks just fine with it’s default blendspace, but when I’m switching to the wounded blendspace (by entering a pain causing volume for exemple) my character only plays the wounded idle animation, even while walking (he just slides).
How can I fix this? I only started learning blueprints in depth (I used to just replicate blueprints I saw in tutorials, it was a bad idea). So maybe It’s just a simple mistake. Here’s a few screencaps
Do I have to add something in the character’s main BP too?