Character slide momentum stops when colliding with an object help pls

So I made a simple slide system by turning “Ground Friction” to “0” and Braking Deceleration walking to “10”. And yes Ik there are better way of making sliding, but this works best for me.
So the issue is, when I slide and I hit something with collision my character’s momentum slows or stops and I don’t want my slide to lose momentum or stop. I want it to keep it’s momentum and continue on. Can anyone help?

Do you still want these meshes with collision to affect the character?
If you don’t you can just set their collision to “Ignore”

You could also play around with setting your character movement mode to flying or a custom version.