I’m trying to create a character selection screen using blueprint. I’m having issues to transfer my character from another world with the saved assets. This is so far the only feat I’m having major problems and it’s slowing down my production time. A helping hand would be greatly appreciated
There are several ways to do some sort of character selection.
For one you could save your variables to the game instance (which persists through any map and level changes while the game is running), open a different map and get the variables from your game instance and set your character variables from there.
Or you could save your character data to a savegame object (which persists as a file even if you close the game) and then load your character data from the savegame file when your new level/map starts.
Although, you will probably want to use both of those depending on the situation. (Ie. Whether you’re saving/loading the game or just an area transfer from one map to another.)
Will i do this all in widget? are you able to tell me which parts to go through? as in widget then game state etc? This has me at a lost and thank you