Now its working I just had the wrong animation for the chair movements.
Actually not using root motion for some reason that didn’t work to well.
I just leave the capsule parked behind the chair while character sits down.
Then he “gets it again” at the end as he slips back into walking mode.
The chair is just a skel mesh.
Game project is here: http://worldofclouds.com/escapefrommillstation.html
I added the full sitting and getting back up cycle here.
I use the Z key to toggle sitting and getting back up.
The idle sitting just loops until you hit Z again to have him get back up.
I am doing the recovery back to walking mode in the Third Person Anim BP:
The rest is all happening in the level BP …