I’m currently setting up the various anim states in my locomotion state machine and when testing I’ve noticed a strange hopping, or “sinking”, effect that happens when transitioning between some of them. See here:Weird "Hopping" When Transitioning Between Anim States - YouTube
Anyone know what could be causing this?
Also somewhat related, does anyone know of any good animations in the marketplace for ‘jumping while holding a rifle at waist level’? There is one in the anim starter pack, but it looks more like jumping over a hurdle rather than a normal jump.
Here is a link to someone else having the exact issue, but a resolution wasn’t provided. It seems to only be happening when transitioning from the default third person anims to the animation starter pack anims. For example, when going from idle/walk/run (no weapon) to jump it transitions fine…but when going from ‘jog_holding_ar’ to jump, the character sinks into the ground for a second. The amount of sinking that occurs makes the character sink to just above the ankle.
I looked at the bone hierarchy of my Jog_Holding_AR blend space as well as my Idle_Walk_Run blend space and the 3 jump animations (start, loop, end). The Idle_Walk_Run and jump animations have some bones laying on the floor while the Jog_Holding_AR doesn’t, I’ve attached some images to compare. Could this be the issue and if so how do I fix?
If you notice, even though they are visually in different locations, but the coordinates are the same.
Hi, did you manage to fix it? I have the same problem when transitioning from one animation to another. Maybe it’s a root bone problem? I tried to retarget the animation but the result is the same…
After some trial and error, I discovered that the root bone was rotated 90 degrees, and the sink occurred because Unreal tries to blend the two rotations.
Resetting the rotation to 0 degrees will resolve the issue, but you’ll also need to adjust the other bones.
Also, for the Ik bones that do not follow the hands and the feet, I suggest you do it manually or using an IK system.