Character simulated physics differs from Physics asset

Hi,

I have noticed that my characters Simulated physics differ when I hit simulate in the physics asset and when I do the same from the character blueprint. It seems that this might be related to my animation blueprint. I have a few skeletal control nodes in it. It seems that they are ignored when simulating the character BP, but followed when using the physics tool and simulating a mesh actor in game.

Thanks.

I fixed it using a Set all bodies below Physics Blend Weight node.