Hello. I want to “add impulse location” to the bone location of the character with the bullet. First it gives a “Simulate Physics” error." It ticks this feature. This time I am told to set collision settings. However, no matter what setting I make in the collision, the character does not improve. Either it falls down. Or the ragdoll flies. How can I solve this problem clearly? I need to add add impulse. I did Simulate Physics and tried all collisian tests with no results.
Hey there @Sahildali1! Are you trying to do physical animation instead of full simulation? Because full simulation will give you a ragdoll and then the impulse will launch them.
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Here’s a good video on physical animation: