I am confused by this, im sure it used to be this simple… i have my nav mesh in the level. and an Actor (lets call this Actor B)
i have an ai Character (called Character A) extended from Character using AiController
in character bp i have :
update -> Simple Move To (Actor B. Location)
my Character A doesnt move at all
if i use “Add Movement Input” then Character A does move
Im using “Get Controller” inside my character bp
The last time I set this stuff up, I was using the BehaviourTree stuff, but I thought this should be possible to set up like this ?
What could i be missing