Character Sharp turns using Target Point and Navmesh

Hi,

I’m new to unreal and have figured out alot (I think!) and am stuck. I have tried following a few tutorials but i seem to get no where :frowning:

I have set up a NPC character to just walk through my scene from the start to a target point using a Navbounds Mesh. It walks through fine and have got the animation setup but I’m having an issue with turning. When the character turns it turns really sharply no smooth turning at all.

How do I solve this issue please (In newbie terms!)

Thanks for any help in advance :slight_smile:

Joe