Character shaking when rotating in third person

I just simply create a third person game by myself. When I use my mouse and keyboard move around, my character starts shaking when it rotating. But if I play the game in stand alone mode, there’s no such kind of problem. If I press my mouse left or right button and hold it, the character stop shaking too.

I would need more help in order to help you.

Does this happen using the third person template?

yes,both in cpp and blueprint template.

Hmm, then I have no idea sorry. Perhaps someone else knows what it could be caused by.