So I’ve been playing with Unreal 4 for a couple of moths now and I love it.
That being said the character creation utilities in the blueprint editor or persona are far too complicated.
Why can’t I have a WYSIWYG viewport/editor so when I drop a weapon, piece of clothing, whatever on to the a character the software is smart enough to know how to attach it (with default behavior) and generate the appropriate blueprint scripts? Obviously this requires that the weapon and/or clothing adhere to certain requirements, but if the software was really cool it would figure out as much as possible.
Now when I build a character I can see exactly what it looks like in the editor and move stuff around where I wanted instead of having to do so much guess work.
If you could implement apex clothing this way too it would be awesome.