I haven’t begun messing with as of yet, but, I was wondering if anyone knew how assign the character mesh to the skeleton from blueprints?
Maybe that isn’t the best way to go about it. I was also wondering if there was a way to assign the player pawn based on that choice as a work around, for example:
Female or male player controller in a character selection.
Does anyone have any thoughts on this or played with any character selection in blueprints (if it’s possible?)