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Character Selection screen question.

I haven’t begun messing with as of yet, but, I was wondering if anyone knew how assign the character mesh to the skeleton from blueprints?

Maybe that isn’t the best way to go about it. I was also wondering if there was a way to assign the player pawn based on that choice as a work around, for example:

Female or male player controller in a character selection.

Does anyone have any thoughts on this or played with any character selection in blueprints (if it’s possible?)

maybe you can just create a base pawn that use say blueman as skeleton mesh and the create several child BP that use different skeleton mesh, so you just choose and spawn correct pawn to possess.