So I am working on a Escape Room Game with my brother. I have created a character select screen that is working as it should but I am having a problem with things getting in the way of my characters camera. I was wondering if there is any way of hiding all actors/meshes for the camera except the one it is attached to?
I guess I might be able to do a line trace for things blocking the camera and set them as hidden temporarily and not have that replicate? If this was a singleplayer game I could probably teleport the character somewhere while selecting but this will look odd in a multiplayer game I think.