Character Screen in UE5 World Partition

Hi. Me and my team have been developing an Open World game for the past year and a half (mostly on part-time basis) and we migrated our project to UE5 to use the new features that come with World Partition, so far a much better feature than World Composition (UE4).

We had a Character Screen UI that had a whole scene setup in a Level Instance for us to swap to when opening the UI, but this is proving to be a challenge while using World Partition.

  1. I believe Level instances don’t work the same way with World Partition? Don’t know much about this and would love some pointers;
  2. The only way to have our camera swap properly without having the world unload is to set it on the same XY location as the player’s, but even then this will cause issues with Loading assets and NPCs in the long run and I think it’s hard to “move” this at run-time.

Right now we are considering a simple Render Target method, but this causes some frame drops during the UI view as well as the definition (resolution) of this render not looking the best.

Does anyone know of any solutions or workarounds?
Would really appreciate the help.

Thank you