Character Scale & Position changes when falling

Hey,

I am having and issue where my PC bugs when they are mid fall. There is no jump mechanic in my game but I will need the fall to work.

It looks like their scale or position (Or both) changes right before landing and I’m not so sure if this is a collision issue or otherwise.

Any help would be greatly appreciated!

Issue seemed to be the “Root lock” option scaling my mesh in the fall animation. disabling it fixed the issue