Hello! I’m doing a project remake of Zelda Ocarina of Time and need to Scale Up the Character. I’m trying to do this on own blueprint with capsule size (collision) and mesh scale. Ok. I change it but when I Start the game nothings happen. All’s same thing. Its a bug? Or don’t work with Manekin? Need Help! Plz! =)
Hi ,
Can you show me your blueprint where you are scaling the character?
On own Capsule Component size for collision and mesh =)
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With Scalar Parameter 3D, Relative and World didn’t work too…
PS: I’m using empty level, not default!
@anonymous_user_fb796d6c: Default didn’t work too… Wtf
— 4.13 version!
Didn’t work! =/
I tested on my another project and works with my own character (4,13 version). Why?
On the Zelda Project I’m using 4.13 version, Manequin (default character of unreal), project builded from 0 with empty level and using project code C++ and doesn’t work. =/
Do you have a sample project I can look at to see what you are doing?
How can I do this to show you?
PS: Its Default Character of Unreal (Manequin). I’m using now my own character and its work perfectly. ‘-’
If you upload the project to a dedicated FTP service, such as google drive or dropbox, you can share the link with me and I’ll pull the project from there.
I need to make a /Rar File for this with the project?
Yes, that way it properly uploads to the FTP service.
Hi ,
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
