Hello! I’m doing a project remake of Zelda Ocarina of Time and need to Scale Up the Character. I’m trying to do this on own blueprint with capsule size (collision) and mesh scale. Ok. I change it but when I Start the game nothings happen. All’s same thing. Its a bug? Or don’t work with Manekin? Need Help! Plz! =)
Hi ,
Can you show me your blueprint where you are scaling the character?
On own Capsule Component size for collision and mesh =)
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With Scalar Parameter 3D, Relative and World didn’t work too…
PS: I’m using empty level, not default!
@anonymous_user_fb796d6c: Default didn’t work too… Wtf
— 4.13 version!
This scales the actor for me in a new, third person template. Does this not work on your end?
Keep in mind, you will have to take into account that the actor does scale from the center, which is why in the image above I have added location + Z to offset the change.
Didn’t work! =/
I tested on my another project and works with my own character (4,13 version). Why?
On the Zelda Project I’m using 4.13 version, Manequin (default character of unreal), project builded from 0 with empty level and using project code C++ and doesn’t work. =/
Do you have a sample project I can look at to see what you are doing?
How can I do this to show you?
PS: Its Default Character of Unreal (Manequin). I’m using now my own character and its work perfectly. ‘-’
If you upload the project to a dedicated FTP service, such as google drive or dropbox, you can share the link with me and I’ll pull the project from there.
I need to make a /Rar File for this with the project?
Yes, that way it properly uploads to the FTP service.
Hi ,
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.