Character running through custom objects

I created some objects in Blender and imported them to UE4.

For some reason my character runs right through these objects EVEN when it is set to “BlockAll”.

Have you created a collision for the mesh? :slight_smile:

I am so new at this. Do I do that in Blender, and how? :wink:

Just watch the tutorial, there I show 3 different ways :wink:

oh lol, didn’t see the link :smiley: Thanks