Hi, I am trying to get a 3rd person character to be able to run forward, and when an input in the opposite direction is pressed, he will stop in place, perform a turn animation, before continuing running.
I have been going in circles, trying to create a condition that allows UE to read when the character direction changes by 180 degrees to no avail. Any help is appreciated, thank you in advance!
haha 4 years for an answer. Really tho @Hector-c5 you should have posted a new question but as we here i can enlighten you a little.
the logic would be “block player inputs” > stop player > perform the turn animation and make sure the character is facing the right way > allow player inputs