Hello.
I want to make smooth rotation of character, i’ve made a blendspace, the rotation axis is from -180 to 180. And here is the blueprint how i get the value for rotation axis.
But i’ve got a problem:
Character stops playing rotatioin animation only if it’s Yaw=0
And what i want to be able for:
-
Idle
Camera is free for rotation, and head rotation is procedural. -
Start moving:
Play turn animation to center screen -
While running, play animation based on rotation of camera.