Hello,
I’m trying to rotate my Character on click and replicate this information. Everything except one thing works fine - that one thing is that the Character on the client who controls it does get rotated “just sometimes”. I would like to make it sound more professional, but it’s just like that.
What I discovered:
-
Server always rotates Character right and it is correctly replicated
to everybody → OK - Clients:
- a) idle clients: Always get rotation right from client who
wants to rotate → OK - b, client who
wants to rotate: Sometimes he
rotates, sometimes not - I haven’t
found any pattern (number of
clicks/sec, direction…) that would
specify that better. → NOT OK
I attached my Character BP with bare minimum of the logic it had before. All the parameters and return values are being correctly transported to ALL the clients and server.
I feel like there must be something with Controller blocking the rotation or server re-correcting it in weird way.
Any piece of advice will be appreciated!