Character Rotation replicated to all except owning client

Greeting !

Here I have a big problem and I don’t really understand the problem.

I’m just trying to teleport my players and rotate them based on an arriving actor.

Like this: https://i.imgur.com/8hBspy4.png ( Get All players is just a Game State > Players Array )

But for some reason, the actors on their side are still seen in the old rotation. Like this: https://i.imgur.com/lR7oRsF.png

I tried lots of solutions with run on server, multicast etc. I admit that I don’t have the solution I’ve been on it for almost 2 days and I don’t understand.

Apparently other people have had this problem, but don’t get an answer or they succeed on their side without informing us =/

I just use the ThirdPersonCharacter from unreal engine 5 for the pawn.

PS: Sorry for my english