Character Rotation Rate

Iv’e been making a third person locomotion system using UE4’s movement component. I need to get the current rate of rotation (yaw) for the character, and return it as a float so I can use it to drive my turn in place animations as well as my Run lean left/right animations. I know the movement component lets me get its velocity in the anim graph, but I haven’t figured out a way to get its rotation rate. I also know its a property that you can change in the character movement component details, but that’s about it. Is their a way I can do this either in my Character BP or my Animation BP? Any help would be appreciated! :smiley:

PS. I am an animator, not a programmer, and am still learning Blueprint :confused:

Thanks in advance!

You can litteraly get the user input be it a mouse or a gamepad stick. I suppose you have setup the axis bindings so just use them to your needs.

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