Character rotation issue

Hi clock,

If by firing you mean “does execution go to the end”, answer is yes because I had add a print after my “Set control rotation” and it is displayed … To learn UE, I’m following a french video tutorial in which he does not tick “Use controler rotation view” and yet with him, it works (may be he use keybord). However, I have uncheked “Use controler rotation view” and it works… So do you think it is necesseray to check this box or this is a bad use?