Character rotation issue

Hi everyone,

(Plese forgive me for my bad english, I’m french beginner)

I’m trying to turn my character with my Xbox serie X controller by using the blueprint below, but nothing appening. Do you know why?
However, my Xbox controller works fine for “MoveUp” and “MoveRight” movements (from another nodes)…

Thanks a lot for your help :slight_smile:


Are they firing? Just put a print string in there to check…

Hi clock,

If by firing you mean “does execution go to the end”, answer is yes because I had add a print after my “Set control rotation” and it is displayed … To learn UE, I’m following a french video tutorial in which he does not tick “Use controler rotation view” and yet with him, it works (may be he use keybord). However, I have uncheked “Use controler rotation view” and it works… So do you think it is necesseray to check this box or this is a bad use?

My english is ugly, sorry…

Hey, better than my French :wink:

If it works, then go with it, there’s certainly nothing wrong, either way you want that checkbox…

Thanks a lot XD. Ok I’ll use this checkbox :wink: So I’m happy but now I don’t understand differences between “Pitch, Yaw and roll” rotations. (text dispayed in help is too complex for me and my english…). But I supposed it is for different “type” of characters


…?

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