Character Rotates When Jumping

The calculation for A seems to be incorrectly derived from Velocity and will probably equal zero in this case. Do note that jumping is also velocity! This would only work correctly when you’re moving in direction other than exclusive Z - as in jumping sideways / forward. Jumping in place will rotate you North, so to speak.


  • is there a reason you’re making your own rInterp for the capsule?

image

Normally the above would be used, but you may want more / specific control, ofc. Just asking.

  • is there a reason why we’re not using control rotation instead?

Try something along the lines of:

There might be additional snags to work out depending on how you need it to work.

additional snags

Probably this. Feels pretty OK to jump around with interp speed of 10 or thereabout. Do tell how it goes.