Hello i have a problem, when the character jumps it rotates towards a specific direction
Does anyone know what the problem might be and how to fix it, thanks to any replies
Hello i have a problem, when the character jumps it rotates towards a specific direction
Does anyone know what the problem might be and how to fix it, thanks to any replies
How are you jumping? What script is running on Tick. You must give us something to work with.
just the default third person template jumping
this is the only rotation related thing running on tick
Can we see how Target Capsule Rotation
is being calculated?
The calculation for A seems to be incorrectly derived from Velocity and will probably equal zero in this case. Do note that jumping is also velocity! This would only work correctly when you’re moving in direction other than exclusive Z - as in jumping sideways / forward. Jumping in place will rotate you North, so to speak.
rInterp
for the capsule?Normally the above would be used, but you may want more / specific control, ofc. Just asking.
control rotation
instead?Try something along the lines of:
There might be additional snags to work out depending on how you need it to work.
additional snags
Probably this. Feels pretty OK to jump around with interp speed of 10 or thereabout. Do tell how it goes.
thanks man i might use this instead