Character rotates to face the right when movement mode is set to flying and up vector is applied


I’m fairly new to using blueprints and have been working on this issue for a couple days now, but have been unable to come up with a solution, or even a cause. I created this blueprint to allow my character to climb a ladder. For the most part it works great, except that as my character is rising, it always rotates to face to the right, regardless of what direction I’m facing starting out. I’ve tried locking axes and setting rotation, but nothing seems to keep it from rotating. I went ahead and attached the blueprint. As you can see, there’s nothing in the blueprint even related to rotation. Any help would be greatly appreciated, as this is the last thing I need to sort out before I start working on final artwork. Thanks! :slight_smile: